Virtual Reality for Learning

Leadership Skills Put to the Test

In the heat of critical decision-making, uncomfortable or unfamiliar situations and in-the-moment negotiations – people can make mistakes.

How can leaders prepare for such scenarios? How can your business pressure-test its leaders in a safe environment?

Earth-to-Mars is a two-player award-winning virtual reality simulator for leadership designed to develop critical thinking, agility and self-awareness in a mission-critical scenario, enabling participants to reflect on and build the leadership skills that will help better prepare both themselves and their team in an ever-changing and unfamiliar world.

Using virtual reality technology and pedagogically constructed game-play, Earth-to-Mars allows the players to discover and self-identify their weak spots, empowering them to assess and strengthen their core capabilities in communication, negotiation, agility, resilience, empathy and metacognition.

What you will learn

Leadership Skills for a Changing World

Earth-to-Mars aims to transfer key learnings back to the workplace through diagnostic, assessment and behavioural change support. It has a unique impact measurement methodology focused on behaviours such as staying focused under pressure, persistence and rapid iteration and more.


Earth-to-Mars was developed to put theory into practice. It helps to develop key leadership skills such as decision-making under high pressure. Staying calm is key.


The virtual reality environment encourages participants to work together and communicate in order to make key, mission-critical decisions. Collaboration is a must.


Earth-to-Mars can be delivered as a stand-alone module or as part of a wider leadership or innovation development program. It's a great way to put theory into practice.

How it works

Putting Theory into Practice

Earth-to-Mars is made for two players. While one player experiences the Mars base environment in VR, their partner runs Earth’s Mission Control using their tablet’s interactive Mars Manual to provide critical guidance.

Participants encounter three different scenarios requiring them to draw upon different skills, such as clear communication, creative problem-solving with limited information, and even coping with physical disorientation. It is possible to fail one scenario but continue on to the next.

Winning the game requires the Mars player to leave the base to map the planet. Learning, however, doesn’t depend on completing the simulation, rather in how participants deal with the challenges.

Post-Session Reflection

Learning Objectives: Your Business Outcomes

The post-game debrief session is pivotal to ensuring both critical self-reflection and learning transfer. 

Facilitators will explore different examples of scenario, situational references and thoughtful questions to debrief the game. Suggested application questions provide a springboard to help participants consider how the game experience can be applied in a business context. Upon reflection of their reactions, emotions and situational awareness, participants are ready to access the following:

on demand client focused self paced


Interest in others underpins almost every aspect of people management and team development.

on demand client focused self paced


Leaders must know where they want to take the business – articulating the goal effectively is essential.


on demand client focused self paced


Success is a result of key decisions. But good decision-making rests on important factors that will be explored during the program.

on demand client focused self paced


Leading a business requires mental energy and physical stamina to keep going, solve problems and enable others to execute strategy.

Who is it for?

For Leaders and Change Makers

Whereas Earth-to-Mars touches on common issues many teams would face, It was developed particularly for leadership teams in high-pressured environments.

An example are consulting and law firms facing intense client and stakeholder pressures, but it’s not limited to office professions. The game is also highly applicable to surgeons or air controllers who have to make difficult decisions with potential big consequences. We are here to help your team develop skills to further be prepared for when uncertainty and stress hits. 

Making it Unique

Delivery Options

Delivering deep and current insights into real business-relevant topics, we will help your team stay abreast of technological, political or economic trends as they happen.

virtual reality in learning

As Part of a Program

Cohorts are split into small groups run by Headspring facilitators. Gameplay sessions of approximately 90 minutes are then scheduled for each group.

virtual reality

As a Stand-Alone Experience

Participants are divided into small groups. Once staff have completed initial training, a debrief session are scheduled for group reflection

distance learning and executive education for business

License it for your Business

If you are from a large organisation and would like to use Earth-to-Mars in your own context, you can license it and we can train your teams on how to use it.

Next Steps

How we will work with you

Co-creation is one of the key principles of the Headspring approach. We don’t assume we have the answers – instead, we work with our clients to create and deliver a solution that meets its main goals and objectives. As part of this process, the next steps will include:

Book a Demo

The first step is to connect with our corporate partnerships team. We will diagnose your needs and set a clear goal for your program.


The second and most important step is to design a program that meets you business objectives and strategy in the short and long terms.

Bring to life

The third step is when we bring your program to life. Our team will be ready to ensure the plan is followed through and that objectives are met.

Measure impact

After the program, we will continue working with you to help you measure the results and the impact in your business.

Ready for the next step? We are.

Book a Demo
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